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ITHoO

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Devlog

  • ITHoO: UX, noise, and the learning curve
    July 12, 2026 by gammaRascal
    I was chatting with a Worker the other day about the UX in ITHoO. They were having a tough time navigating the SHIFT, and to be honest, I get it. Documentation is non-existent right now. The VOID Hand... Continue reading
  • ITHoO 1.13 RES & Emulator Support
    July 11, 2026 by gammaRascal
    Incremental update but something that I neglected for too long while building the core game. UI elements now work better with different resolution screens. Content shouldn't be over overlapping anymor... Continue reading
  • ITHoO Launch and going forward
    July 10, 2026 by gammaRascal
    Today I'm launch ITHoO into the void. This is a work in progress... Continue reading
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